Another issue coming up is reading difficulties. There are two strategies on the site for auditory problems, because there are two types of auditory problems. In the first, children find it difficult to separate sounds when they are listening. This isn't always apparent in normal conversation, but it makes it hard for them to listen in class and always know what's going on. It also affects reading, because when we read we kind of listen to an internal voice (why kids lips move at first) and so it's similar to listening in that way. These are called phonological problems, and are addressed under Processing Skills - Phonological Skills on the site, by two sets of games. One is from Hearbuilder.com, and one from Starfall.com. Hearbuilder is software you can buy (reasonably priced) and the website gives you samples of each of their games so you can try them out to see if your child a) has difficulty with them and b) is likely to try them. (As stated above, if a) is an issue, b) is hard to achieve.) However, it does give a good sense of whether the tasks, such as blending syllables, are an issue for your child. I haven't used this with kids, but it does seem to be well designed and based on good research. The second program is free online, called Learn to Read (from Starfall). It goes the next step by attaching sounds to letters and words. It's very entertaining, and if your child can spend time exploring the site it may be of help. Ideally, I think the two programs can go in tandem, first dealing with listening skill then combining it with letters, but your child's interest and self-discipline will be a big factor as to whether they succeed. In any case, these are programs which require some hand-holding at first (meaning you sit with them while they do them), but if they like them that should not be necessary after they get the hang of it.
The other kind of auditory skill is processing speed and tied to visual skill as well. These kinds of problems don't show up in tests unless you are timing them, such as the RAN test (Random Automatic Naming), in which kids are asked to read nonsense words and name letters or numbers. Basically, if your child has no problem telling you how many syllables are in "elevator," or how many words in a song title, or breaking down "canary" into ca-na-ry, but they are still slow readers, they may be candidates for this. This is addressed under the Auditory and Visual Processing menus, with Up Beat, a game that requires one to synchronize responses to coordinated musical and visual cues (similar to Guitar Hero), and Kit 'n Run, a version of Pac Man that requires quick visual scanning and action. A few hours playing each of these games can help improve processing speed in those areas, which can result (not immediately, but soon) in improved reading for kids with these deficits.
Okay, that was a long post, but I wanted to pass these things on to you. If you try them, let me know how it goes.