Background
There are two inspirations for these games choices. One is the finding that playing pro-social games, meaning games in which you help others out of a jam, significantly increased altruistic behaviour in test subjects after only 10 minutes of play. This is probably a short term effect, but other research on prosocial games (and violent games) have found long term effects as well. Players of a violent game actively suppress the function of brain areas dealing with fear and empathy when acting aggressively within the game, and show more attitude and less willingness to help others after play.
The second aspect is that empathy has been found to be strongly tied to body-awareness. Games that require sustained focus and fine motor control can improve this awareness and may thereby promote the development of this capacity. References
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