He mentions a UN role playing game as an example, where students have to study to effectively play their roles. Another example that comes to mind is Where in the World is Carmen Miranda, cited in a recent radio discussion as the last best educational game, though 20 years past.
Is the gamification bandwagon missing the ball? Or is a hybrid possible? The Quest To Learn Schools in New York and elsewhere are trying to run whole schools using games to deliver instruction. The Quest for Knowledge initiative from Eastern Europe aims to turn learning into an adventure game played on different standard and mobile devices and using location technology, both inside and outside of the classroom. Jenkins' caution, from a conversation with the founder of SimCity, that discovery not be sacrificed in the name of content delivery, seems to be taken to heart by these efforts, to their credit.
I hope you enjoy his comments.